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Frequently Asked Questions
OVRdrop 2 is a multipurpose utility application for SteamVR. It lets you turn almost any desktop application into a floating VR "overlay" — visible and interactive right inside your headset. Watch videos, browse the web, or chat with friends without ever leaving your favourite VR experience.
OVRdrop 2 is a complete rewrite. It features dramatically improved performance (built from the ground up for GPU-accelerated capture), a new OVRview system for managing overlays, physical 3D display objects, a virtual keyboard, anti-motion sickness technology, and much more. If you used OVRdrop 1, you'll notice the performance difference immediately.
OVRdrop 2 runs on SteamVR, which is compatible with a wide range of headsets including Valve Index, HTC Vive and Vive Pro, Meta Quest (with Link/AirLink or Virtual Desktop), Windows Mixed Reality headsets, Pimax, and many others. If your headset can run SteamVR, OVRdrop 2 should work.
Note: Some games may use native rendering pipelines that can prevent OVRdrop 2 from rendering, particularly with certain HMDs.
OVRdrop 2 requires Windows 10 or newer. It does not currently support macOS or Linux.
Yes — VR Tracked Controllers are required for most interactions, including grabbing overlays from the OVRview, repositioning, scaling, and sending mouse input. Basic configuration may still be accessible through the SteamVR Dashboard interface.
The OVRview is a quick-access point for managing OVRdrop 2. At the push of a button (from anywhere in VR), it displays your entire desktop layout — synced with Windows Display Manager. You can grab applications right off the display to create overlays, or use it to interact directly with your desktop via controller.
Absolutely! OVRdrop 2 supports full mouse emulation through your controllers. It shows both a real cursor and a virtual cursor so you always know exactly where you'll click.
- Interact mode: Simple single/double click — great for easy interactions
- Click mode: Advanced actions including click-and-drag
Left, right, middle button, and scroll wheel are all supported. OVRdrop 2 can even click most background applications without bringing them to focus.
Yes! Any capture overlay can be pinned to your VR controller, so it follows your hand around. Great for things like chat windows, reference material, or media controls that you want always within reach. You can also leave overlays floating freely in 3D space.
OVRdrop 2 includes 3D display objects you can place in your VR environment — like a retro CRT monitor or flat-panel display. These copy your real computer monitors or application windows, so you can watch your shows or work in an immersive virtual setup. Place a CRT in your VR space and enjoy content like never before!
OVRdrop 2 provides a physical virtual keyboard that can be placed anywhere in your VR space. Use your controllers to "type" on it and send real input to any application. Multiple customisation options are available depending on which keyboard model is in use.
OVRdrop 2 includes experimental anti-motion sickness features. Some users experience relief when overlays remain stationary in the world rather than moving with the game scene. When moving quickly, OVRdrop 2 can dim the screen or reduce the field of view to reduce discomfort.
These features may not help everyone — VR comfort varies widely from person to person. If you find relief, please let us know what works for you via our contact page!
OVRdrop 2 is designed for high concurrency. On a high-end developer system (Ryzen 9 9900X, RTX 5070, 32 GB RAM), they've captured two 2560×1440 monitors, one 3440×1440 ultrawide, and five application windows simultaneously — all at 150–200 FPS.
Real-world performance will vary by hardware, but the GPU-accelerated architecture is a massive improvement over OVRdrop 1. We haven't found a hard limit on the number of overlays yet!
OVRdrop 2's GPU-accelerated background capture is designed to minimise game performance impact. The overlay rendering happens via the SteamVR compositor layer system, which is well-optimised. Background window capture doesn't require the source application to be in focus, further reducing overhead.
Performance impact depends on your hardware, the number of overlays, and their resolution. Start with fewer overlays and increase to find your sweet spot.
OVRdrop 2 supports landscape or portrait displays of any aspect ratio and any resolution. Ultrawide, standard 16:9, portrait tablet layouts — all are supported. There is no enforced limit on the number of displays you can use.
Yes! OVRdrop 2 has a fully-featured demo available on Steam with no restrictions at all. Here's how it works:
- You start with two hours of demo time
- Your timer resets to one hour each day
- Come back daily to keep exploring OVRdrop 2!
None at all! The demo version of OVRdrop 2 is fully featured — same features, same performance, same experience as the full version. The only limitation is the time cap (2 hours initially, then 1 hour per day). We want you to see the full power of OVRdrop 2 before you decide to buy.
OVRdrop 2 is available exclusively on Steam. Visit the OVRdrop 2 Steam page to purchase or download the demo.
Up and running in minutes
Install OVRdrop 2
Download and install OVRdrop 2 (or the demo) from Steam. Make sure SteamVR is also installed and updated.
Put on Your Headset
Launch SteamVR and put on your headset. OVRdrop 2 can be launched from the SteamVR Dashboard or directly from Steam.
Open the OVRview
Press the configured button to open the OVRview. Your desktop appears in VR — aim at any app and grab it to create an overlay!
System Requirements
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 (64-bit) | Windows 11 (64-bit) |
| VR Runtime | SteamVR (latest) | SteamVR (latest) |
| VR Controllers | Any SteamVR tracked controllers | 6DOF tracked controllers |
| GPU | Any DX11-capable GPU with VR support | NVIDIA RTX / AMD RX 6000+ series |
| RAM | 8 GB | 16 GB or more |
| Storage | 500 MB free space | 1 GB free space |
| Internet | Required for Steam | Broadband recommended |
Performance will vary significantly by hardware. GPU-accelerated capture requires a modern GPU with hardware encode support.
Common Issues & Fixes
OVRdrop 2 can only render when SteamVR is actively rendering to your headset. Try these steps:
- Open the SteamVR Dashboard to confirm SteamVR is rendering. If you can't open it, SteamVR may not be running correctly.
- Make sure OVRdrop 2 is launched and running (check the system tray).
- Try pressing the configured OVRview button to bring up overlays.
- Some games use native rendering pipelines that may prevent OVRdrop from rendering — try a different SteamVR game or the SteamVR home environment.
Some applications can't be captured due to DRM/DMCA restrictions or technical limitations. Try these steps:
- Make sure the application is running and not minimised.
- Try switching the capture method in OVRdrop 2 settings.
- Some streaming services block screen capture by design (this is a DRM restriction, not a bug).
- Report persistent issues on our Discord so we can investigate and add support.
If controller interactions aren't working as expected:
- Verify that your SteamVR Input bindings are correctly configured for OVRdrop 2 in SteamVR Settings → Controller Settings.
- Make sure you're in the correct interaction mode — "Interact" for simple clicks, "Click" for advanced mouse actions.
- Some applications may block programmatic input — this is a limitation of those applications.
- Try pointing your controller directly at the overlay and aiming the virtual cursor over the target.
If you're experiencing performance issues:
- Reduce the number of simultaneous overlays.
- Lower the resolution of captures where possible.
- Make sure your GPU drivers are up to date.
- Close unnecessary background applications.
- Check that OVRdrop 2 is using hardware-accelerated capture (check settings).
Performance scales with hardware — results on lower-end systems will vary significantly from the developer benchmarks.
Still need help?
Can't find an answer to your question? Our support team is happy to help. Reach out via email or drop us a message through the contact form.
You can also report bugs and incompatibilities on our Discord community — we respond quickly!